Main HUD, which is designed to resemble a simple 3D modeling program
Colors change per level in order to provide fresh visuals throughout the educational experience
Shell menus for level select
Players can paint each primitive in order to distinguish them in their layouts
Primitive paint panel v2
Visual tooltip panels display for each tool to familiarize players with moving, scaling, and rotating primitives
Tooltips
Full icon set for primitives, tools, and other functions
Title Treatment
Shadowspect - UI and Visual Design
Shadowspect is an educational game meant to teach spatial reasoning to students. I was contracted to lead the visual development of the game and create all assets used in the final product. The goal was to create an aesthetically pleasing and calming tool to introduce non-artist players to simple 3d modeling concepts in order to solve tangram-like puzzles. I was one of three developers working on the game, including a designer, coder, and myself.