I'm a versatile game developer with 15+ years of experience spanning art direction, UI/UX, level design, outsourcing management, and full production pipeline experience.
- Led design for UI/UX through production on multiple projects
- Managed outsourcing partners in creation of hundreds of assets
- Concepted, modeled, and textured hero props and characters
- Directed trailers and created marketing illustrations
- Acted as Creative Director through multiple prototype phases
- Shipped multiple award-winning titles
- Guided visual design for projects and marketing materials
- Managed and mentored artists and contractors
- Designed UI/UX elements, VFX, illustrations, and 3D assets
- Advised on creative direction and systems designs
- Created fully realized environments using a custom level editor
- Designed, built, and balanced all boss encounters
- Concepted, modeled, and textured character and environment assets
- Designed, and implemented UI assets and illustrations
- Designed and built levels from scratch using custom scripts
- Concepted buildings, vehicles, environments, and creatures
- Modeled, textured, and implemented 3D assets
- Managed a team of illustrators and level builders