- Led design for UI visuals and UX flow on multiple projects
- Responsible for rendering and processing of hundreds of detailed icons
- Manaaged outsourcing in creation of 3d assets
- Concepted, modeled and textured hero props
- Directed and created marketing materials, trailers, and illustrations
- Oversaw all visual design for both the game and marketing materials
- Managed art contractors
- Responsible for designing UI/UX elements, VFX, marketing illustrations, environment design, and 3D models
- Created fully realized environments using a custom level editor
- Designed, created, and balanced giant robots to blow up
- Concepted, modeled, and textured character and environment assets
- Designed, reskinned, and implemented UI assets
- Defined gameplay systems and character functionality
- Designed and built levels from scratch using custom scripts
- Concepted buildings, vehicles, environments, and enemies
- Modeled and textured low-poly 3D assets
- Managed a small team of illustrators and level builders