Ryan Chadwick
Ryan Chadwick
Illustration | UI/UX | Concept
Worcester, United States

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Skills

UI DesignUX DesignGraphic DesignArt DirectionConcept ArtIllustration3D ModelingOutsourcingPrototypingLevel DesignUnityPhotoshopProduction ArtTexturingVisual Development

Software proficiency

Photoshop
Photoshop
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Illustrator
Illustrator
3ds Max
3ds Max
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Video Game
      Techtonica
    • Year
      2024
    • Role
      Senior Artist
    • Company
      Fire Hose Games
    • Video Game
      King Kaiju
    • Year
      2017
    • Role
      Senior Artist
    • Company
      Fire Hose Games
    • Video Game
      Go Home Dinosaurs
    • Year
      2013
    • Role
      Junior Artist
    • Company
      Fire Hose Games
    • Video Game
      Aaaaa! for the Awesome
    • Year
      2011
    • Role
      Level Designer
    • Company
      Dejobaan Games LLC
    • Video Game
      Aaaaa! A Reckless Disregard for Gravity
    • Year
      2009
    • Role
      Artist and Level Designer
    • Company
      Dejobaan Games LLC

Experience

  • Senior Artist at Fire Hose Games
    February 2017 - Present

    - Led design for UI visuals and UX flow on multiple projects

    - Responsible for rendering and processing of hundreds of detailed icons

    - Manaaged outsourcing in creation of 3d assets

    - Concepted, modeled and textured hero props

    - Directed and created marketing materials, trailers, and illustrations

  • Art Director at Escape Fuel Studios
    September 2014 - May 2016

    - Oversaw all visual design for both the game and marketing materials

    - Managed art contractors

    - Responsible for designing UI/UX elements, VFX, marketing illustrations, environment design, and 3D models

  • Level Designer at Dejobaan Games LLC
    June 2013 - February 2014

    - Created fully realized environments using a custom level editor

    - Designed, created, and balanced giant robots to blow up

  • Junior Game Artist at Fire Hose Games
    March 2012 - May 2013

    - Concepted, modeled, and textured character and environment assets

    - Designed, reskinned, and implemented UI assets

    - Defined gameplay systems and character functionality

  • Artist and Level Designer at Dejobaan Games LLC
    June 2009 - October 2011

    - Designed and built levels from scratch using custom scripts

    - Concepted buildings, vehicles, environments, and enemies

    - Modeled and textured low-poly 3D assets

    - Managed a small team of illustrators and level builders

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