I was responsible for designing and implementing the visuals for all of the machine menus in Techtonica. I worked closely with our designers to determine how to display the unique requirements for each machine interaction. The designs had to be both easy for players to undestand and flexible from a design perspective as there were multiple tiers for each machine that altered the functionality in subtle ways. For example, an Assembler would have ot account for either 3 or 4 inputs depending on the selected recipe, and depending on the tier, a Mining Drill could run on either organic fuel or electricity.
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The designs presented here are variations on each machine menu, some of which show functionality that did not make it into the final product.