Techtonica - The Cubes
We kept things pretty simple with the designs. They're alien, and should look mysterious and deceptively simple.

We kept things pretty simple with the designs. They're alien, and should look mysterious and deceptively simple.

Yes, you can carry them around.

Yes, you can carry them around.

Who doesn't love a little walk around the block?

Who doesn't love a little walk around the block?

Working on an indie game with a tight budget can present some pretty tricky challenges from time to time. One such challenge that came up during the development of Techtonica was "How are we going to present a compelling, character-driven narrative if we don't have the resources to make multiple fully-animated, recognizable characters?" It might've been a joke that turned into a solution, but I believe the idea was tossed out there to literally make our characters cubes...er storage devices for the human conciousness. Thus our NPCs were born. We iterated a bit on some neat effects and waveform visuals that are reactive to the voice lines being spoken, but in the end they are just that: glowing cubes.

Also you can make them ride the conveyor belts in game...try it! Seriously, you'll laugh.