SYNDICATE was a protoype for a deckbuilder roguelike that I worked on with a (very) small team. As Creative Director and Vision Holder of the project, I designed the entire game and was responsible for all documentation, visuals, UI/UX flow, and content design. The game is about leading a growing crew of ruffians in an attempt to overthrow a corrupt regent in a dark, dirty, ends-justifies-the-means universe.
This game was what I poured my heart and mind into for three months while we were in between projects. Sadly, after those few months, we had to put it aside in favor of other contract work.