S Y N D I C A T E
Agent type badges

Agent type badges

Encounter view. This is where you sling your cards and test your Agent's mettle against dangerous enemies and deadly obstacles.

Encounter view. This is where you sling your cards and test your Agent's mettle against dangerous enemies and deadly obstacles.

Quest summary and reward choices.

Quest summary and reward choices.

Encounter intro and summary. This panel pops up when the player starts an Encounter.

Encounter intro and summary. This panel pops up when the player starts an Encounter.

Detail view of an Agent card. The smaller cards are linked to an Agent and are added to the deck when the Agent is participating in an encounter.

Detail view of an Agent card. The smaller cards are linked to an Agent and are added to the deck when the Agent is participating in an encounter.

Full deck overview, including filters for easy searching.

Full deck overview, including filters for easy searching.

A solo mission assignment that takes some number of days and has some risk, but allows an Agent to work for the player when not actively participating in an Encounter.

A solo mission assignment that takes some number of days and has some risk, but allows an Agent to work for the player when not actively participating in an Encounter.

Side-panel view of an Encounter where a player can assign their available Agents.

Side-panel view of an Encounter where a player can assign their available Agents.

A shopping assignment.

A shopping assignment.

An advisor offering shopping services to the player

An advisor offering shopping services to the player

Icons for the different factions in the game

Icons for the different factions in the game

Misc UI iconography used in various places

Misc UI iconography used in various places

Icons for different enemy intents during an Encounter

Icons for different enemy intents during an Encounter

Turn phase badges

Turn phase badges

Card type badges

Card type badges

Mastery badges for Agents. Each Agent would gain experience for successful Encounters and progress through an Apprentice, Journeyman, and Master rank, upgrading various stats and features along the way.

Mastery badges for Agents. Each Agent would gain experience for successful Encounters and progress through an Apprentice, Journeyman, and Master rank, upgrading various stats and features along the way.

The Resolve UI element for Agents. If depleted, an Agent would abandon the cause and flee. How the player would answer such cowardice was up to them...

The Resolve UI element for Agents. If depleted, an Agent would abandon the cause and flee. How the player would answer such cowardice was up to them...

Our first card art visual test - the Alleyrat

Our first card art visual test - the Alleyrat

Sketch for the Dockside Bruiser Agent

Sketch for the Dockside Bruiser Agent

SYNDICATE was a protoype for a deckbuilder roguelike that I worked on with a (very) small team. As Creative Director and Vision Holder of the project, I designed the entire game and was responsible for all documentation, visuals, UI/UX flow, and content design. The game is about leading a growing crew of ruffians in an attempt to overthrow a corrupt regent in a dark, dirty, ends-justifies-the-means universe.

This game was what I poured my heart and mind into for three months while we were in between projects. Sadly, after those few months, we had to put it aside in favor of other contract work.