All od the marketing materials and assets for Techtonica were a collaborative effort between the entire team. Over the course of development, I became the "Master Architect" for all of our trailers and several of the assets needed for other marketing needs, including Steam capsules, screenshots, and several live streams. I helped direct and build all of our showcase factories and structures that appear in the trailers in game, and composited those shots into workable assets to use in publicly-facing materials of various purposes.