I was responsible for leading the development of the 300+ resource and machine icons in Techtonica. The assets were positioned and captured with a proprietary tool in Unity then adjusted and processed in Photoshop to make sure that each one had a unique read and silhouette. Consistency was also important as they would all exist within the same UI elements.
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I was also responsible for managing our outsource partners in the creation of most of the resource meshes that are seen when transferring items along conveyor belts. I provided concepts, feedback, and final conditioning for all of the outsourced assets, and created about a quarter of them myself from scratch. Optimzation and unique looks were both critical for these assets, as there could be hundreds of them being rendered at any given time.
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I worked closely with our designers to create icons for all 42 achievements and designed the logo for the international space program undertaken by the characters in the game.