Shadowspect - UI and Visual Design
Main HUD, which is designed to resemble a simple 3D modeling program

Main HUD, which is designed to resemble a simple 3D modeling program

Colors change per level in order to provide fresh visuals throughout the educational experience

Colors change per level in order to provide fresh visuals throughout the educational experience

Shell menus for level select

Shell menus for level select

Players can paint each primitive in order to distinguish them in their layouts

Players can paint each primitive in order to distinguish them in their layouts

Primitive paint panel v2

Primitive paint panel v2

Visual tooltip panels display for each tool to familiarize players with moving, scaling, and rotating primitives

Visual tooltip panels display for each tool to familiarize players with moving, scaling, and rotating primitives

Tooltips

Tooltips

Full icon set for primitives, tools, and other functions

Full icon set for primitives, tools, and other functions

Title Treatment

Title Treatment

Shadowspect is an educational game meant to teach spatial reasoning to students. I was contracted to lead the visual development of the game and create all assets used in the final product. The goal was to create an aesthetically pleasing and calming tool to introduce non-artist players to simple 3d modeling concepts in order to solve tangram-like puzzles. I was one of three developers working on the game, including a designer, coder, and myself.