Techtonica - Misc UI Elements
Some iterations for error overlays that appear on machines when the palyer is debugging their factory.

Some iterations for error overlays that appear on machines when the palyer is debugging their factory.

 Cursor states. The goal was to provide a wide range of feature information while maintaining our retro UI visual style.

Cursor states. The goal was to provide a wide range of feature information while maintaining our retro UI visual style.

Some options for how to display amounts for items in the toolbar and various inventories in the game. We ended up going with the simplest version, which fit best with our final UI visual style.

Some options for how to display amounts for items in the toolbar and various inventories in the game. We ended up going with the simplest version, which fit best with our final UI visual style.

Steam badges based on the ANEXCAL logo I designed

Steam badges based on the ANEXCAL logo I designed

Mockup for Overlay mode (usually called "alt mode" because in Factorio the activation button is alt). This mode shows inserter directionality, storage previews, current machine recipes, and various factory debugging errors.

Mockup for Overlay mode (usually called "alt mode" because in Factorio the activation button is alt). This mode shows inserter directionality, storage previews, current machine recipes, and various factory debugging errors.

A mockup for an extra interaction while in Overlay mode. Players would be able to quickly open a panel to display additional information about a machine without having to open a menu.

A mockup for an extra interaction while in Overlay mode. Players would be able to quickly open a panel to display additional information about a machine without having to open a menu.

Some misc icon work that I did for Techtonica.